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Monetization, structurally.
Guides for Roblox developers on pricing, catalogs, and shop UX — grounded in the same structural rules our audit engine runs, with no invented statistics.
- shop uiJul 1, 2026 · 6 min
5 Shop UI Mistakes That Kill Roblox Conversions
Five structural shop UI failures a static audit can catch before launch: non-dismissible prompts, hidden prices, empty shops, unreachable products, and prompt spam — with the fix for each.
Read the guide → - pricingJun 24, 2026 · 6 min
How to Price Roblox Game Passes: The 3-Tier Ladder
A structural pricing method for Roblox game passes: a 25–50 Robux entry tier, a 150–400 core tier, and a premium anchor — with the exact math that keeps your anchor from reading as a typo.
Read the guide → - economy designJun 17, 2026 · 6 min
Game Pass vs Developer Product: Which Should You Build First?
The structural difference between Roblox's two purchase types, why a passes-only catalog caps every player's lifetime spend, and the order to build them in before launch.
Read the guide → - checklistJun 10, 2026 · 6 min
Roblox Monetization Audit: The Pre-Launch Checklist
A three-pass structural audit you can run on any Roblox game before launch: catalog completeness, price architecture, and discovery surfaces — the same checks our 13-rule engine automates.
Read the guide →